4/30/2020 Soul Sacrifice Delta Review
May 13, 2014 Review: Soul Sacrifice Delta By Bradly Halestorm on May 13, 2014 Soul Sacrifice Delta can best be thought of as something between a definitive version and a sequel to 2013’s Soul Sacrifice. Soul Sacrifice Delta. System PlayStation Vita Publisher Sony Computer Entertainment Developer Marvelous AQL.
Soul Sacrifice Delta is much more than just an update/expansion to Soul Sacrifice (SS). It adds some much content to the original game and improves so much stuff that it catapults the game to the top entries on PS Vita. (I would say second best after Killzone.)It adds:- improved graphics- new levels- combination of levels (so bigger levels)- new monsters- a new fraction- Soul Sacrifice Delta is much more than just an update/expansion to Soul Sacrifice (SS). It adds some much content to the original game and improves so much stuff that it catapults the game to the top entries on PS Vita.
(I would say second best after Killzone.) It adds: - improved graphics - new levels - combination of levels (so bigger levels) - new monsters - a new fraction - new storylines - new spells - combination of spells It is just awesome! And in my opinion, a lot better than Monster Hunter. Well worth the money, even if you already have SS. I think people should stop comparing SS with MH, they are completely different games, each has a strong point, eg MH has a very fun multiplayer but has a history as simply empty when SS has an exceptional history. When I saw this game at first sight I did not put faith in him, but because I am a crazy fan of this franchise I decided to buy it even though it might disappoint me.
Now I think people should stop comparing SS with MH, they are completely different games, each has a strong point, eg MH has a very fun multiplayer but has a history as simply empty when SS has an exceptional history. When I saw this game at first sight I did not put faith in him, but because I am a crazy fan of this franchise I decided to buy it even though it might disappoint me. I just recently acquired a PS Vita which is why I hadn’t had the chance to play Soul Sacrifice Delta earlier.
But man, what a pleasant surprise:)! This game has me firmly in its grasp now for it’s so much fun to play and addictive! Basically it’s an action RPG with strong similarities to the Monster Hunter series. But while I never really got warm with MH, I just love SSD! In my I just recently acquired a PS Vita which is why I hadn’t had the chance to play Soul Sacrifice Delta earlier.
But man, what a pleasant surprise:)! This game has me firmly in its grasp now for it’s so much fun to play and addictive! Basically it’s an action RPG with strong similarities to the Monster Hunter series. But while I never really got warm with MH, I just love SSD! In my opinion, it’s so much better in pretty much every aspect. The graphics are great, the sound and music is incredibly good, the online mode is a blast and the story is epic and very well told.
Actually the story surprised me the most since I didn’t really expect anything special. I would have been happy with an excuse to go out and hunt monsters to develop my character and get better loot. But instead I’ve found an intense story where I really cared about its characters and desperately wanted to know how it ends. Not just the main story is worth playing, though. The side missions of the three available fractions are just as thrilling as the main storyline. The character development is deep and fun, too.
At any given time you can equip six offerings (spells) which function as your weapons, heals and support actions. Whether you equip six weapon offerings or five weapon and one healing offering is up to you and your play style. You can also choose between a variety of weapon offerings, from slow and powerful ones to quick and rather weak ones. Do you want to be a melee fighter or do you prefer to keep your distance and attack using throw weapons? Whenever you kill a monster you have the choice to either save it, sacrifice it or to let fate decide for you.
That also depends on the fraction you choose to fight for. While saving it boosts your defense, sacrificing a monster boosts your attack power. This system allows you to form your character according to your playstyle. In online mode you play with up to three additional players to complete so called pacts, which are missions where you need to do different things. Most common are boss fights but there are also missions where you need to collect four items or kill ten minor monsters etc.
All in all, SSD is one of the best and most addictive games I’ve played in quite some time no matter the gaming platform! It’s a MUST HAVE for every PS Vita owner and even if you don’t own one, you should seriously consider getting one just for this game I mean it! Definitely a must-have for Vita owners, and not to be missed, though it's easily overlooked. Fans of the monster hunter genre will love this - though it doesn't meet the rigor of the verbatim Monster Hunter games, it offers a satisfying experience for those who love a good boss fight. Starting off, the basic mechanics are solid.
Players are offered a diverse range of tactical options, Definitely a must-have for Vita owners, and not to be missed, though it's easily overlooked. Fans of the monster hunter genre will love this - though it doesn't meet the rigor of the verbatim Monster Hunter games, it offers a satisfying experience for those who love a good boss fight. Starting off, the basic mechanics are solid. Players are offered a diverse range of tactical options, and even if poor or unconventional choices are made in the 'Offering' equipment, basic dodging and pattern mechanics allow for a skilled player to overcome difficulty. Granted, the less capable among us will have to use the defensive options available to us, and Soul Sacrifice is fair in this element. The spell system provides means of dramatically increasing defense, evasion, or healing options, at the cost of offensive potential - which is further balanced by a durability system for spells, however replenishing these spells is simple enough.
Provided you can do so while under attack by your target. The result is a powerful offensive and defensive combat system that asks you to balance your fight with the maintenance of supply. Exhaust a spell too much without doing so, and you risk losing it for the remainder of the fight. A note of personal opinion, Soul Sacrifice makes a good choice, as far as monster hunting games are concerned, by removing time limits. If you decide to take on a seemingly impossible boss fight, you can do so as a battle of attrition.
Players aren't punished, except by survivability, for taking on difficult missions. You risk losing a hard fight because of genuine failure, not because of an arbitrary time limit, and the inability of the developer to create an appropriately aggressive boss. Survival should be a question of player ability, not timeliness. Lastly, the story is well-presented for the medium. The plot is hardly groundbreaking, but provides a very genuine, uncomfortable, and dramatic story. English dubs are acceptable, at worst, and excellent in the case of the main narrator.
Music is exemplary, and used well. My rating takes into account a few issues.
Firstoff, owners of the non-Delta version are not provided for. It's a different game, purchase-wise. If you disagree with the quality of the English voice acting, there is a Japanese voice option - at a price.
For the sheer amount of pacts, content is reused ad nauseum. However, I stand by my statement that it is a must-have for Vita owners, and is an excellent game outright - not in spite of that. First thing’s first: Soul Sacrifice Delta isn’t a sequel to the original Soul Sacrifice released in 2013. Instead, it’s more of an updated re-release, aiming to tempt bookworms back to the pitiless pages of Librom – the cynical, yet helpful novella that just so happens to provide a portal into the world of Sorcerers. Soul Sacrifice was originally looked at as the savior for the PlayStation First thing’s first: Soul Sacrifice Delta isn’t a sequel to the original Soul Sacrifice released in 2013. Instead, it’s more of an updated re-release, aiming to tempt bookworms back to the pitiless pages of Librom – the cynical, yet helpful novella that just so happens to provide a portal into the world of Sorcerers.
Soul Sacrifice was originally looked at as the savior for the PlayStation Vita, but didn’t quite pull the platform out of the quicksand. Soul Sacrifice is better served as the Vita’s alternative to the 3DS’s Monster Hunter title.
Just as the first game did, Delta hurls you into the same sordid coop that you spent so many hours playing in through the first edition. Don’t fret though – you’re able to bring forward a character into the game and game all your right-arm enhancements (Sigils), special moves (Black Rites), spells, costumes, allies and quests. You don’t get to keep your Magic and life levels however; these transition over into buffs that double the rate of experience points you earn in an effort to get you to the same level faster. For those who aren’t familiar, Delta takes place in arena-like worlds with grisly fiends blocking your way. If I copy-pasted that last sentence three times, you’d get a better idea on what it’s like playing the first SS. The monsters are rinsed and repeated, disguising the dupes as ‘doppelgangers’ throughout the game.
Thankfully, it doesn’t seem to occur as much in Delta, because there are just so many more diverse adversaries to deal with. To be honest, they’re all quite nightmarish, like someone’s taken to the characters of a classic children’s book with a hacksaw and rope and created this crazy amalgamation of hideous foes.
The Three Little Pigs is now one giant uni-bodied boar with two heads as hands; Snow White and Little Red Riding Hood feature elsewhere in the game too, and although the variety is appreciated, it still feels like it’s not enough. The combat system has seen more of a facelift all-round and the spells don’t feel as powerful as the last, which means you can’t farm them over time and unleash all hell as with the first SS. A new battle-strategy is a necessity for getting through Delta and might catch experienced players off-guard.
There has also been improvement to the once hopeless ground attacks and support spells have also become vital tools in your arsenal for guaranteed victorious outcomes. The changes, sometimes small, have made a significant difference in the gameplay and push the great battle-system adopted from the first, towards perfection. I’ll take this moment to quickly warn you that if you’re a new face to the game, there’s still a lot you’ll need to learn and be patient with if you’re going to see it out to the end. Make sure you take the time to figure out how the mechanics of the game works and where everything is stored, because you will need access to everything, most of the time. Just keep at it, even if it feels frustrating at times, and even if I’m making it out to sound lame, it’s not. It’s a bit backwards to have to get comfortable with the controls and features before you really start playing, but it’s completely worth it.
Don’t let it put you off Delta at all, I’m probably making it sound worse than it is, but it’s worth making a note of. Other improvements are in the storyline. New quests are fantastically refreshing, but the workmanship of this Delta lies within the three factions you can now choose to be apart of. Sanctuary asks that you save everything you earn, where Avalon encourages you to sacrifice it all. Then there’s this new middle ground called Grim, which is kind of a balance between the two. Each group comes with it’s own set of beliefs and values which will in-turn mold your character. Partnering with a faction is essential, and will reward you with sorcerer points when overcoming an archfiend.
These points are then uploaded to a bank in the PlayStation Network where they will be contributed to your group. Every week, every point from around the World is tallied and the winning group will unlock prizes and spells. You’re not locked in to any group, so you’re free to change your selection at any time. It’s an interesting coordination of an ever-continuing meta-war between the groups, and provides a cool crowd-based rewards system. Along with all of this, my favourite new feature is a mode called Alice’s Eternal Maze. It’s a never-ending dungeon survival mode, designed to test your endurance, and patience. In-between the constant onslaught, you’re free to roam the corridors in search of what seems like bottomless amounts of loot.
You’ll also find a book here called the Bazaar Ledger; it allows you to communicate with other spell casters, and if used correctly, will be your gateway to rare items. You can also use the Ledger to change how your sorcerer looks and customize details. The graphics throughout the game are pretty same-old; a few touch-ups here and there but nothing too major to note. To be clear, Delta is the original Soul Sacrifice with a lot more content, tweaked mechanics and slightly enhanced graphics. I was pleasantly surprised at how well put together this game is. The graphics, voice acting, story telling, loads of lore to read up on, and combat screams quality. Also, I'm a big Dark Souls fan, and this game in some weird way reminds me of it.
It's much easier To be clear, Delta is the original Soul Sacrifice with a lot more content, tweaked mechanics and slightly enhanced graphics. I was pleasantly surprised at how well put together this game is. The graphics, voice acting, story telling, loads of lore to read up on, and combat screams quality. Also, I'm a big Dark Souls fan, and this game in some weird way reminds me of it. It's much easier than DK but it definitely has that darker feel with the tone and bosses. Your character is imprisoned by a powerful sorcerer called 'Magusar' and any day could bring your death by sacrifice. A living, talking book called 'Libron' finds his way to your cell.
The book is an old journal of a sorcerer. The more you read the book, the stronger you become so the only chance you have at survival is reading the contents of it. The actual character you fight as is the author of the journal. The game is a series of relived memories of the sorcerer.
Before each battle, there's a cut-scene with some nice comic book like art within the pages of 'Libron'.You follow the sorcerers story and slowly learn how 'Magusar' became evil while meeting new sorcerers and fighting archfiend who are people that succumbed to evil thoughts. I find the combat to be simple but highly addicting. You can have 6 'offerings' which are spells you can use during a fight.
Many of them are offensive but some can heal or alter your evasion (your roll animation and speed). Some weapons can be thrown while some turn your arm into a giants arm and others have you summon weapons and so on. On top of this, they can have elemental damage such as bolt, heat, poison etc. They also have a certain number of uses before they run out.They can be boosted by fusing them together which makes the number of uses increase. You can refill the offerings uses by sacrificing defeated enemy souls instead of saving them. When you sacrifice an enemy's soul, you gain more magical power and your character becomes stronger. If you save them, your characters defense goes up.
So you have 2 separate levels, one for your right arm (sacrifice) and one for your left (save). You can also equip multiple sigils to your arm which boost certain abilities such as elemental or defense. There are sigils for your light arm, your dark arm or your neutral arm, so using sigils to cater to your style is recommended. You fight in an arena type setting, but the settings can vary dramatically. It ranges from brightly lit desert settings to dark castle rooms. The variation is nice.
You fight grunts for some of the missions and then you fight a boss, called an archfiend. Archfiends give you offerings as well. If you save an archfiend, you get more points for your light arm and the archfiend turns back into a regular person which then becomes an ally to use in fights. That's really just a simple overview of the game. If you thought monster hunter seemed interesting but it had too much grinding and was too slow, then you should give this a shot. It's fast paced, easy to learn and really fun to play and unravel the mysteries of the world.
The lore is genuinely interesting stuff. There are dozens of hours to be played in this game. Soul Sacrifice is one of my favourite games on the Vita. The story, the fast epic battles, the great voice acting. It really is a gem in the rough. Though it did have some flaws I easily put more than 100 hours in the game.
When Delta was localized I was very excited. I've played so far about 5 hours and let me tell you this. If you enjoyed Soul Sacrifice, you will LOVE Delta. Its Soul Sacrifice is one of my favourite games on the Vita. The story, the fast epic battles, the great voice acting. It really is a gem in the rough. Though it did have some flaws I easily put more than 100 hours in the game.
When Delta was localized I was very excited. I've played so far about 5 hours and let me tell you this. If you enjoyed Soul Sacrifice, you will LOVE Delta. Its improves in every single way of SS. First thing you'll notice is a bump up in resolution.
It's still not native but its a really big graphical upgrade. No more rough edges it all looks really clean. The game is absolutely gorgeuous. Next thing you'll notice is way more depth to offerings. Now you can combine attacks offering way more methods of tackling enemys and just improves the fun ten fold. Not only that but there is also new offerings like the spear! Hard to master weapons but very satisfying to use.
The new monster designs based on Grimm Fairy tales Characters are amazing. Soul Sacrifice never dissapoints in that matter. You will never look at little red riding hood again in the same way. The new level designs are just amazing and now there are more variety of smaller creatures, so no more demon cats and rats everywhere They now added a new faction to the game called Grim that appeases to those that like to stay neutral. Depending on which faction you are in you will get different offerings meaning everybody is going to have a different inventory of offerings.
The story is still relatively the same, but now you have to do some grim, avalon and Sanctuary sidequest before being allowed to play Magusars arc. These sidequest actually act as a bridgepoint between Sortiara's and Magusars arc, expanding a bit more on the Sorcerer and his interaction with the world and other NEW sorcerers only found in Delta. Delta is a major improvement over SS in every way. If you got SS free from PS+ and loved it buy Delta now and support the devs If you bought SS and just liked it not loved it, then wait for price drop. Since its nots a full blown sequel more like a relaunch with a buttload of tweaks and improvements, making it the True SS experience. For the love of god people ignore ArioX and especially WIzard4en 'review'. The former probably thought Delta was Soul Sacrifice 2 when Inafune said many many many times it was more lik Soul Sacrifice 1.8 and the latter is just a Monster hunter fanboy enough said.
Summary: Soul Sacrifice was a merely good game when it first came out. Despite its many flaws, the epic world-building, beautiful art direction, and surprisingly deep story told in an story-book fashion (which drove away some people due to its simplicity) made the game worthwhile even through its repetitive segments. Unfortunately, Delta does not remedy the critical flaw of repetition, it Summary: Soul Sacrifice was a merely good game when it first came out.
Despite its many flaws, the epic world-building, beautiful art direction, and surprisingly deep story told in an story-book fashion (which drove away some people due to its simplicity) made the game worthwhile even through its repetitive segments. Unfortunately, Delta does not remedy the critical flaw of repetition, it adds so many improvements that it is worth the new purchase for Soul Sacrifice fans, and a must-buy for newcomers seeking fast-paced action.
Soul Sacrifice Delta is much more than just an update/expansion to Soul Sacrifice (SS). It adds some much content to the original game and improves so much stuff that it catapults the game to the top entries on PS Vita. (I would say second best after Killzone.)It adds:- improved graphics- new levels- combination of levels (so bigger levels)- new monsters- a new fraction- Soul Sacrifice Delta is much more than just an update/expansion to Soul Sacrifice (SS). It adds some much content to the original game and improves so much stuff that it catapults the game to the top entries on PS Vita. (I would say second best after Killzone.) It adds: - improved graphics - new levels - combination of levels (so bigger levels) - new monsters - a new fraction - new storylines - new spells - combination of spells It is just awesome! And in my opinion, a lot better than Monster Hunter.
Well worth the money, even if you already have SS. I think people should stop comparing SS with MH, they are completely different games, each has a strong point, eg MH has a very fun multiplayer but has a history as simply empty when SS has an exceptional history. When I saw this game at first sight I did not put faith in him, but because I am a crazy fan of this franchise I decided to buy it even though it might disappoint me. Now I think people should stop comparing SS with MH, they are completely different games, each has a strong point, eg MH has a very fun multiplayer but has a history as simply empty when SS has an exceptional history.
When I saw this game at first sight I did not put faith in him, but because I am a crazy fan of this franchise I decided to buy it even though it might disappoint me. I just recently acquired a PS Vita which is why I hadn’t had the chance to play Soul Sacrifice Delta earlier. But man, what a pleasant surprise:)! This game has me firmly in its grasp now for it’s so much fun to play and addictive! Basically it’s an action RPG with strong similarities to the Monster Hunter series. But while I never really got warm with MH, I just love SSD!
In my I just recently acquired a PS Vita which is why I hadn’t had the chance to play Soul Sacrifice Delta earlier. But man, what a pleasant surprise:)! This game has me firmly in its grasp now for it’s so much fun to play and addictive! Basically it’s an action RPG with strong similarities to the Monster Hunter series. But while I never really got warm with MH, I just love SSD!
In my opinion, it’s so much better in pretty much every aspect. The graphics are great, the sound and music is incredibly good, the online mode is a blast and the story is epic and very well told.
Actually the story surprised me the most since I didn’t really expect anything special. I would have been happy with an excuse to go out and hunt monsters to develop my character and get better loot.
But instead I’ve found an intense story where I really cared about its characters and desperately wanted to know how it ends. Not just the main story is worth playing, though. The side missions of the three available fractions are just as thrilling as the main storyline. The character development is deep and fun, too. At any given time you can equip six offerings (spells) which function as your weapons, heals and support actions. Whether you equip six weapon offerings or five weapon and one healing offering is up to you and your play style.
You can also choose between a variety of weapon offerings, from slow and powerful ones to quick and rather weak ones. Do you want to be a melee fighter or do you prefer to keep your distance and attack using throw weapons? Whenever you kill a monster you have the choice to either save it, sacrifice it or to let fate decide for you. That also depends on the fraction you choose to fight for.
While saving it boosts your defense, sacrificing a monster boosts your attack power. This system allows you to form your character according to your playstyle. In online mode you play with up to three additional players to complete so called pacts, which are missions where you need to do different things. Most common are boss fights but there are also missions where you need to collect four items or kill ten minor monsters etc. All in all, SSD is one of the best and most addictive games I’ve played in quite some time no matter the gaming platform! It’s a MUST HAVE for every PS Vita owner and even if you don’t own one, you should seriously consider getting one just for this game I mean it!
Definitely a must-have for Vita owners, and not to be missed, though it's easily overlooked. Fans of the monster hunter genre will love this - though it doesn't meet the rigor of the verbatim Monster Hunter games, it offers a satisfying experience for those who love a good boss fight. Starting off, the basic mechanics are solid. Players are offered a diverse range of tactical options, Definitely a must-have for Vita owners, and not to be missed, though it's easily overlooked.
Fans of the monster hunter genre will love this - though it doesn't meet the rigor of the verbatim Monster Hunter games, it offers a satisfying experience for those who love a good boss fight. Starting off, the basic mechanics are solid.
Players are offered a diverse range of tactical options, and even if poor or unconventional choices are made in the 'Offering' equipment, basic dodging and pattern mechanics allow for a skilled player to overcome difficulty. Granted, the less capable among us will have to use the defensive options available to us, and Soul Sacrifice is fair in this element. The spell system provides means of dramatically increasing defense, evasion, or healing options, at the cost of offensive potential - which is further balanced by a durability system for spells, however replenishing these spells is simple enough. Provided you can do so while under attack by your target. The result is a powerful offensive and defensive combat system that asks you to balance your fight with the maintenance of supply.
Exhaust a spell too much without doing so, and you risk losing it for the remainder of the fight. A note of personal opinion, Soul Sacrifice makes a good choice, as far as monster hunting games are concerned, by removing time limits. If you decide to take on a seemingly impossible boss fight, you can do so as a battle of attrition.
Players aren't punished, except by survivability, for taking on difficult missions. You risk losing a hard fight because of genuine failure, not because of an arbitrary time limit, and the inability of the developer to create an appropriately aggressive boss. Survival should be a question of player ability, not timeliness. Lastly, the story is well-presented for the medium.
The plot is hardly groundbreaking, but provides a very genuine, uncomfortable, and dramatic story. English dubs are acceptable, at worst, and excellent in the case of the main narrator.
Music is exemplary, and used well. My rating takes into account a few issues. Firstoff, owners of the non-Delta version are not provided for. It's a different game, purchase-wise. If you disagree with the quality of the English voice acting, there is a Japanese voice option - at a price. For the sheer amount of pacts, content is reused ad nauseum.
However, I stand by my statement that it is a must-have for Vita owners, and is an excellent game outright - not in spite of that. First thing’s first: Soul Sacrifice Delta isn’t a sequel to the original Soul Sacrifice released in 2013.
Instead, it’s more of an updated re-release, aiming to tempt bookworms back to the pitiless pages of Librom – the cynical, yet helpful novella that just so happens to provide a portal into the world of Sorcerers. Soul Sacrifice was originally looked at as the savior for the PlayStation First thing’s first: Soul Sacrifice Delta isn’t a sequel to the original Soul Sacrifice released in 2013. Instead, it’s more of an updated re-release, aiming to tempt bookworms back to the pitiless pages of Librom – the cynical, yet helpful novella that just so happens to provide a portal into the world of Sorcerers. Soul Sacrifice was originally looked at as the savior for the PlayStation Vita, but didn’t quite pull the platform out of the quicksand. Soul Sacrifice is better served as the Vita’s alternative to the 3DS’s Monster Hunter title.
Just as the first game did, Delta hurls you into the same sordid coop that you spent so many hours playing in through the first edition. Don’t fret though – you’re able to bring forward a character into the game and game all your right-arm enhancements (Sigils), special moves (Black Rites), spells, costumes, allies and quests. You don’t get to keep your Magic and life levels however; these transition over into buffs that double the rate of experience points you earn in an effort to get you to the same level faster. For those who aren’t familiar, Delta takes place in arena-like worlds with grisly fiends blocking your way. If I copy-pasted that last sentence three times, you’d get a better idea on what it’s like playing the first SS.
The monsters are rinsed and repeated, disguising the dupes as ‘doppelgangers’ throughout the game. Thankfully, it doesn’t seem to occur as much in Delta, because there are just so many more diverse adversaries to deal with. To be honest, they’re all quite nightmarish, like someone’s taken to the characters of a classic children’s book with a hacksaw and rope and created this crazy amalgamation of hideous foes.
The Three Little Pigs is now one giant uni-bodied boar with two heads as hands; Snow White and Little Red Riding Hood feature elsewhere in the game too, and although the variety is appreciated, it still feels like it’s not enough. The combat system has seen more of a facelift all-round and the spells don’t feel as powerful as the last, which means you can’t farm them over time and unleash all hell as with the first SS.
A new battle-strategy is a necessity for getting through Delta and might catch experienced players off-guard. There has also been improvement to the once hopeless ground attacks and support spells have also become vital tools in your arsenal for guaranteed victorious outcomes. The changes, sometimes small, have made a significant difference in the gameplay and push the great battle-system adopted from the first, towards perfection. I’ll take this moment to quickly warn you that if you’re a new face to the game, there’s still a lot you’ll need to learn and be patient with if you’re going to see it out to the end. Make sure you take the time to figure out how the mechanics of the game works and where everything is stored, because you will need access to everything, most of the time.
Just keep at it, even if it feels frustrating at times, and even if I’m making it out to sound lame, it’s not. It’s a bit backwards to have to get comfortable with the controls and features before you really start playing, but it’s completely worth it. Don’t let it put you off Delta at all, I’m probably making it sound worse than it is, but it’s worth making a note of. Other improvements are in the storyline. New quests are fantastically refreshing, but the workmanship of this Delta lies within the three factions you can now choose to be apart of. Sanctuary asks that you save everything you earn, where Avalon encourages you to sacrifice it all. Then there’s this new middle ground called Grim, which is kind of a balance between the two.
Each group comes with it’s own set of beliefs and values which will in-turn mold your character. Partnering with a faction is essential, and will reward you with sorcerer points when overcoming an archfiend. These points are then uploaded to a bank in the PlayStation Network where they will be contributed to your group. Every week, every point from around the World is tallied and the winning group will unlock prizes and spells. You’re not locked in to any group, so you’re free to change your selection at any time. It’s an interesting coordination of an ever-continuing meta-war between the groups, and provides a cool crowd-based rewards system. Along with all of this, my favourite new feature is a mode called Alice’s Eternal Maze.
It’s a never-ending dungeon survival mode, designed to test your endurance, and patience. In-between the constant onslaught, you’re free to roam the corridors in search of what seems like bottomless amounts of loot. You’ll also find a book here called the Bazaar Ledger; it allows you to communicate with other spell casters, and if used correctly, will be your gateway to rare items. You can also use the Ledger to change how your sorcerer looks and customize details. The graphics throughout the game are pretty same-old; a few touch-ups here and there but nothing too major to note. To be clear, Delta is the original Soul Sacrifice with a lot more content, tweaked mechanics and slightly enhanced graphics. I was pleasantly surprised at how well put together this game is.
The graphics, voice acting, story telling, loads of lore to read up on, and combat screams quality. Also, I'm a big Dark Souls fan, and this game in some weird way reminds me of it. It's much easier To be clear, Delta is the original Soul Sacrifice with a lot more content, tweaked mechanics and slightly enhanced graphics. I was pleasantly surprised at how well put together this game is. The graphics, voice acting, story telling, loads of lore to read up on, and combat screams quality. Also, I'm a big Dark Souls fan, and this game in some weird way reminds me of it. It's much easier than DK but it definitely has that darker feel with the tone and bosses.
Your character is imprisoned by a powerful sorcerer called 'Magusar' and any day could bring your death by sacrifice. A living, talking book called 'Libron' finds his way to your cell. The book is an old journal of a sorcerer. The more you read the book, the stronger you become so the only chance you have at survival is reading the contents of it. The actual character you fight as is the author of the journal. The game is a series of relived memories of the sorcerer. Before each battle, there's a cut-scene with some nice comic book like art within the pages of 'Libron'.You follow the sorcerers story and slowly learn how 'Magusar' became evil while meeting new sorcerers and fighting archfiend who are people that succumbed to evil thoughts.
I find the combat to be simple but highly addicting. You can have 6 'offerings' which are spells you can use during a fight. Many of them are offensive but some can heal or alter your evasion (your roll animation and speed). Some weapons can be thrown while some turn your arm into a giants arm and others have you summon weapons and so on. On top of this, they can have elemental damage such as bolt, heat, poison etc. They also have a certain number of uses before they run out.They can be boosted by fusing them together which makes the number of uses increase. You can refill the offerings uses by sacrificing defeated enemy souls instead of saving them.
When you sacrifice an enemy's soul, you gain more magical power and your character becomes stronger. If you save them, your characters defense goes up. So you have 2 separate levels, one for your right arm (sacrifice) and one for your left (save). You can also equip multiple sigils to your arm which boost certain abilities such as elemental or defense. There are sigils for your light arm, your dark arm or your neutral arm, so using sigils to cater to your style is recommended. You fight in an arena type setting, but the settings can vary dramatically. It ranges from brightly lit desert settings to dark castle rooms.
The variation is nice. You fight grunts for some of the missions and then you fight a boss, called an archfiend. Archfiends give you offerings as well. If you save an archfiend, you get more points for your light arm and the archfiend turns back into a regular person which then becomes an ally to use in fights.
That's really just a simple overview of the game. If you thought monster hunter seemed interesting but it had too much grinding and was too slow, then you should give this a shot. It's fast paced, easy to learn and really fun to play and unravel the mysteries of the world. The lore is genuinely interesting stuff.
There are dozens of hours to be played in this game. Soul Sacrifice is one of my favourite games on the Vita. The story, the fast epic battles, the great voice acting. It really is a gem in the rough.
Though it did have some flaws I easily put more than 100 hours in the game. When Delta was localized I was very excited. I've played so far about 5 hours and let me tell you this. If you enjoyed Soul Sacrifice, you will LOVE Delta.
Its Soul Sacrifice is one of my favourite games on the Vita. The story, the fast epic battles, the great voice acting. It really is a gem in the rough.
Though it did have some flaws I easily put more than 100 hours in the game. When Delta was localized I was very excited. I've played so far about 5 hours and let me tell you this.
If you enjoyed Soul Sacrifice, you will LOVE Delta. Its improves in every single way of SS. First thing you'll notice is a bump up in resolution. It's still not native but its a really big graphical upgrade. No more rough edges it all looks really clean. The game is absolutely gorgeuous.
Next thing you'll notice is way more depth to offerings. Now you can combine attacks offering way more methods of tackling enemys and just improves the fun ten fold.
Not only that but there is also new offerings like the spear! Hard to master weapons but very satisfying to use. The new monster designs based on Grimm Fairy tales Characters are amazing.
Soul Sacrifice never dissapoints in that matter. You will never look at little red riding hood again in the same way. The new level designs are just amazing and now there are more variety of smaller creatures, so no more demon cats and rats everywhere They now added a new faction to the game called Grim that appeases to those that like to stay neutral. Depending on which faction you are in you will get different offerings meaning everybody is going to have a different inventory of offerings. The story is still relatively the same, but now you have to do some grim, avalon and Sanctuary sidequest before being allowed to play Magusars arc. These sidequest actually act as a bridgepoint between Sortiara's and Magusars arc, expanding a bit more on the Sorcerer and his interaction with the world and other NEW sorcerers only found in Delta.
Delta is a major improvement over SS in every way. If you got SS free from PS+ and loved it buy Delta now and support the devs If you bought SS and just liked it not loved it, then wait for price drop. Since its nots a full blown sequel more like a relaunch with a buttload of tweaks and improvements, making it the True SS experience. For the love of god people ignore ArioX and especially WIzard4en 'review'. The former probably thought Delta was Soul Sacrifice 2 when Inafune said many many many times it was more lik Soul Sacrifice 1.8 and the latter is just a Monster hunter fanboy enough said. Summary: Soul Sacrifice was a merely good game when it first came out. Despite its many flaws, the epic world-building, beautiful art direction, and surprisingly deep story told in an story-book fashion (which drove away some people due to its simplicity) made the game worthwhile even through its repetitive segments.
Unfortunately, Delta does not remedy the critical flaw of repetition, it Summary: Soul Sacrifice was a merely good game when it first came out. Despite its many flaws, the epic world-building, beautiful art direction, and surprisingly deep story told in an story-book fashion (which drove away some people due to its simplicity) made the game worthwhile even through its repetitive segments.
Unfortunately, Delta does not remedy the critical flaw of repetition, it adds so many improvements that it is worth the new purchase for Soul Sacrifice fans, and a must-buy for newcomers seeking fast-paced action.
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February 2023
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